Callum Shepherd Portfolio

Hi

I'm Callum, a 4th year games programmer at Abertay.

Contacts

Itch.io LinkedIn Github

crshepherd03@btinternet.com

Professional Projects

Half-Baked

Half-Baked

I worked with a team of designers, artists and another programmer to create Half-Baked, a VR Puzzle game where the player must use their arms to move. I was the Gameplay and SFX Programmer, tasked with creating the majority of puzzle elements and game objects such as doors and levers. Half-Baked was created in collaberation with NearLight and got to the interview stage of DARE Academy.

Personal Projects

Vanishing Act

Vanishing Act

A third person horror game developed in Unreal. I developed the Enemy AI, created the menus and implemented the sound.

Fishyphus

Fishyphus

A first person fishing game developed in Unreal. I developed the player character and some items that could be caught.

INPATIENT

Inpatient

A first person horror game developed in Unreal. I developed the interactables, the day system, the 'current task' mechanic and the ending.

Greatest of All Turtle

GOAT

A platformer made using unity where dying creates a platform to stand on. I created the player and camera system, the death platforms, checkpoints and was the main level designer.

Touching the Moai is Forbidden

DontTouchTheMoai

A first person slender clone made in Unity. I developed the loss condition, flickering lights and was the main level designer.

Merc

Merc

A 2D platformer created in Gamemaker 2. Created for a Game Development College Course at UHI. Solo Project.

ROB-Bot

Rob-Bot

A stealth game developed in Unreal. The player must look through security cameras to find their way through the level. I developed the player movement, menus and goal.

icnaw

icnaw

A top down shooter made in Gamemaker 2. Every few seconds a random unstable effect occurs. Created for Ludum Dare 49. Solo Project.

The Only Way is Down

TOWID

A roguelite created in Gamemaker 2. Solo Project.

Tale of Lucidia

TaleOfLucidia

An NES inspired turn-based RPG with a limited colour palette. Developed with Gamemaker 2. Solo Project.

You are Always Exploding

YouAreAlwaysExploding

A 2D Platformer created with Gamemaker 2. Every few seconds the player explodes. Solo Project.

Upsilon

Upsilon

A Puzzle Sidescroller created in Gamemaker 2 for Ludum Dare 47. The player is stuck in a time loop on a spaceship. Solo Project.

En Root

EnRoot

A Sidescroller developed in Unity with a team for Global Game Jam 2023. I developed the illusion of infinitely scrolling terrain and some obstacles.